Programme Outcome
⌗PLO-1. Essential Skills and Competencies: Graduates will be able to demonstrate fluency in the visual vocabulary and technical skills relevant to the global media industry.
⌗PLO-2.Critical Thinking & Creative Process: Graduates will be able to imagine and articulate research, innovative processes, and varied solutions to any problem.
⌗PLO-3. Professional Practice: Graduates will be able to demonstrate professional readiness to thrive in creative industries such as film, game, animation, rich & print media, etc.
⌗PLO-4. Exploring different approaches in computer animation and enabling students to manage Animation Projects from its Conceptual Stage to the final product creation.
⌗PLO-5. To apply Audio and Video Production Techniques to an Animation Project.
⌗PLO-6. The ability to describe and respond to the audiences and contexts, that communication solutions must address, including recognition of the physical, cognitive, cultural, and social human factors that shape design decisions.
⌗PLO-7. The ability to create and develop a visual form in response to communication problems, including an understanding of principles of visual organization/composition, information hierarchy, symbolic representation, typography, aesthetics, and the construction of meaningful images.
⌗PLO-8. Understanding of software tools and technology, including their roles in creating, reproducing, and distributing visual messages. Relevant tools and technologies include drawing, offset printing, photography, and time-based and interactive media (film, video, computer multimedia).
⌗PLO-9. Well, understanding of design history, theory, and criticism from a variety of perspectives, including those of art history, linguistics, communication and information theory, technology, and the social and cultural use of design objects.
⌗PLO-10. An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of the team.